Breadborne: the beggining
Breadborne » Devlog






Unbread
Hi. This is the first post about this project .
AI generated images used only as placeholders and to deliver future atmosphere of a project. The game itself won't contain any AI content.
I'm making a platformer about Kolobok — who came to life... but not because of a fairytale.
He lives because a rat burned in the oven, leaving a shard of its soul behind in a piece of bread.
This will be a dark story, with elements of stealth, sorrow, and crumbs.
Right now, I’m working on the core mechanics: rolling, hiding, and “soul shards” as a resource.
Levels will feel like classic NES-era platformers. Or at least, I desperately want them to.
The game has no budget, but will have atmosphere.
No team, but plenty of nightmares.
Thanks for stopping by.
Roll in peace.
Breadborne
He is bread. With a soul of a rat.
Status | Prototype |
Author | lionovich |
Genre | Platformer |
Tags | Atmospheric, Dark, Folklore, Godot, Indie, Monsters, Spooky |
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